so…

spoke with the other half of cosmic number productions.

as of today. “Escape” and the original cosmic number productions ruleset are being retired. it will probably stay up for the time being but it’s being revamped to correspond to the new rules i’m writing now

(this is probably a good thing. why did i think a 6 die per person minimum was a good idea!?)

there is.. a lot of problems with escape. so i’ll be repurposing it and merge it with the unamed game (i gues that makes the unnamed game now the new cnp game? haha, tags)

sometimes we miss obvious things

so this actually isn’t a design woe, but a “holy shit i never considered this before” but as part of the residuum kickstarter, i got to talk for a lil over 30min with ralph disylvestro, the designer and i gave him some of the basics of the new game i’m working on and

holy shit

even that little talk has me working out new things with the games design and i s2g how in the world did i never consider deck searching mechanics in this.

honestly, i’m gonna open up tabletop simulator when my sis isn’t on steam and look through smashup. i’m also going to pull out tanto cuore, see what kind of mechanics and abilities it has and see what i can use in this game.

the idea that certain classes can have different hands should not have taken me this long to realize. like it’s so obvious in hindsight. i’m probably going to rework the stats idea too in a bit as well.

“design woes”

so i can have a category for posts that is just me yelling about how designing is (not) going

“reviews”

so there’s going to be a category of posts which are just my thoughts on various games. take these reviews with a grain of salt because what i look for in games may be vastly different than what you look for in games.

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